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![]() State of Decay doesn't have you run and gun through a horrific landscape, but instead forces you to try your dig your heels in and live in it. There is no re-spawn, only the next survivor of my camp, nervous and demoralized, now with me in control. I also know that if I run out into the street and die, the materials, and this character I'm playing as, are gone. I have a rucksack full of supplies that I've managed to loot for valuable medicine, and every hour I stay stuck or going out of my way home is another opportunity to find survivors lost, or my friend getting closer to death. I'm figuring out a way back to my own base through the small town, where I'm stuck on the far side, hiding. This is where the difference is - in State of Decay, at four hours in, I'm not worried about some final boss - I'm worried about my friend that's sick with fever, and that my garden doesn't have enough topsoil to start producing a consistent supply of food. ![]() There's an end game, where the helicopter picks up the poor bastards that managed to make it to the finish, or where the giant biological terror collapses to the ground, defeated. There's an objective, a mission, some sort of grand quest or scheme or boss to look forward to, and you know it, right off the bat. They are about killing, or defending, or getting to the escape shuttle, the room with the bright red door that I know will be safe as soon as I bar it shut. Zombies, all of them aren't about survival? Well, no, not really. ![]() Huh? Yes, I'm making a huge assertion here: Resident Evil, Left 4 Dead, Dead Space, Zombies Ate My Neighbors. After years of searching, I finally have a game about what its like to survive the apocalypse.
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